It may not be perfect, but I'm confident they are already working on it.
![world of warcraft on mac mini world of warcraft on mac mini](https://i.etsystatic.com/13544429/r/il/fef48a/1352900003/il_fullxfull.1352900003_dmiu.jpg)
People play this game with trackballs and drawing pads, electric instruments and game controllers. Upgrades to the camera system (auto-face your target type stuff) would go a long way in reducing the number of input commands required to maneuver your character Stylus support would be mandatory with unique "gestures" built into the controlsĪllowing you to properly queue up your (single) next ability would make tapping abilities less tedious The game now has integrated voice chat, a mobile version *could* eliminate most traditional text chat channels (many games are already going this route) to a second, smaller screen (your phone) when you wanted to
![world of warcraft on mac mini world of warcraft on mac mini](https://www.dkpminus.com/wp-content/uploads/2019/01/WoW-Cataclysm-Download-4.3.4-Client-1024x576.jpg)
Multi-screen functionality (a la Nintendo Wii U/Switch, etc.) could give you the option of additional screen space by relegating inventory, menus, etc. You would need a larger screen - I'm thinking the game would be optimized for tablet use first I thought about this too, here's what I got: I don't know if I would want to play WoW on a mobile due to controls. I think these numbers alone will justify me eliminating my Dell and Mini for this model to take the place of both (well not just for this, since I already have one I don't play on.) And I personally think the advancement of the arm has been a long time coming.
![world of warcraft on mac mini world of warcraft on mac mini](https://1.bp.blogspot.com/-4tmeK2dQRXE/VNnLda8d6yI/AAAAAAAAQWs/0106telPwQg/s1600/2015-02-10_101403.png)
While I understand that, conceptually, your point holds water, it is undoubtedly hyperbolic and vastly ignores the achievement of maintaining this level of performance with integrated graphics on a non-native OS. Now, with an i7-9700 and a 1660 TI, I am finally able to maintain 60 FPS or higher (nearly) across the board with much higher settings enabled (still at 1080p). Once I upgraded to a 1060 6GB, performance dramatically increased. At 1080p, the rig struggled to maintain 45FPS (graphics settings 7) in a wide variety of content and zones. you can buy one with a 3470 for less than a hundred bucks and shove a used 960 in there. it's obviously not gonna run to the usual PCMR standards, but neither does it on the M1.Īpologies, I will reframe my perspective: an out-of-the-box, seven-year-old Optiplex is unlikely to achieve this type of performance while running the most modern rendition of the game, especially on comparable or identical settings.Īt the beginning of Legion I was running an 4th gen i5 with a 960.
#WORLD OF WARCRAFT ON MAC MINI 1080P#
if you get a Dell with an i5 and a dedicated GPU, 1080p is no issue. I think you are underestimating how little CPUs have improved over the last decade. The game remains decently smooth at 5 without changes. The game rarely dips below 30 and caps at 50 FPS, depending on the area. The screenshots were taken at level 5 on a 3440x1440 ultra-wide monitor, 3/4 downloaded with ElvUI. The Mac Mini model has an Apple M1 chip with 8 cores and 8 gigs of RAM, but doesn't support external GPUs.Ĭviddy24 provided some preliminary results on how WoW performs on the new Mac Mini.
![world of warcraft on mac mini world of warcraft on mac mini](https://i.ytimg.com/vi/FmaqzIrReCk/hqdefault.jpg)
Before that, they've shipped with integrated Intel graphics. The Mac Mini ships with Apple's 8-core GPU that's supposed to handle extremely demanding tasks with ease. Apple introduced its first Apple Silicon processor for the Mac called the "M1" chip last week, so we're looking at how WoW performs on the new Mac Mini baseline model.īlizzard announced native day 1 support for Apple Silicon earlier this week, which is great news for new Macs owners that purchased a device with the M1 chip.